Frost Engine
A 3D Game Engine made by Alejandro Giralt at UPC’s CITM
I’m Alejandro Giralt, and I programed this engine as part of an university assignment. This was a very exigent project, but it has served to improve my programming skills, and my time management and organization.
Github: zapper163
Features:
v0.1
- FBX & Texture loader
- Drag & Drop of FBX and PNG
- Unity-like Camera
- GameObject structure & Hierarchy
- Each GameObject has three components: Transform, Mesh & Texture
v0.2
All the features from v0.1 +
- Camera as a component
- Frustum Culling
- Mouse Picking
v0.3
All the features from v0.1 and v0.2 +
- Audio with Wwise library
- Components SoundSource and SoundListener
- SoundBank loading and event management
- Play, Pause, Resume and Stop the audio
Controls:
- While Right clicking, “WASD” for fps-like movement and free look around.
- Mouse wheel for zoom in and out.
- Alt + Left click orbits the object.
- F to focus the camera around the geometry.
- Holding SHIFT duplicates movement speed.
Third party Libraries Used:
- SDL 2.24.0.0
- Glew 2.1.0.0
- ImGui 1.88
- JSON Parser 1.1.0
- MathGeoLib 1.15
- Assimp 5.1.0
- DevIL 1.8.0
- Wwise 2021.1.11
MIT License
Copyright (c) 2022 zapper163
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.